Megabat Physiology: While Sonar possesses bat-like features in his default state, he can further transform into a giant, monstrous bat, though he is unable to control when. He also transforms automatically after returning from a mission and surprisingly retains his sanity when in that form.
Echolocation: Sonar has been shown to scream periodically to identify his surroundings, implying that he has bat-like capabilities of echolocation.
Sonic Scream: Sonar can scream at objects that can be easily destroyed by it.
Flight: Gaining wings in his Megabat form, Sonar becomes capable of flight.
Combat: Especially in his Megabat form, Sonar uses his sharp teeth, dagger-like claws, and pure primal strength to effortlessly overwhelm opponents in battle.
Superhuman Strength: Sonar possesses some degree of strength, capable of holding his own against Mecha Man and harm Blonde Blazer.
Superhuman Durability: Sonar can survive getting slashed in the eye.
Flambae
Abilities
Pyrokinesis: Flambae can manipulate fire to his will.
Pyro-Propulsion: Flambae can jump high or fly with his pyro-propulsion ability.
Flame Invulnerability: Flambae is invulnerable to fire (unfortunately his hair is not unless his whole body is covered in flames).
Superhuman Strength: Flambae is considerably stronger than an average human, although to a lesser extent than other heroes like Phenomaman or Blonde Blazer. He was able to easily lift a weight Robert was struggling with and was also shown to be strong enough to fling around concrete blocks during their flashback fight.
Superhuman Durability: During their flashback fight, Flambae took several punches from Mecha Man's suit and was barely phased. His durability, however, only seems to be enhanced when he is using his powers, as when he attacks Robert during a bar fight he is easily knocked out when he slips and bangs his head against the bar.
Invisigal
Abilities
Invisibility: Invisigal has the ability to turn invisible at will when holding her breath. When doing so, she turns not only herself but anything she is wearing invisible. While working for the Red Ring, she had cybernetic enhancements that increased her lung capacity.
Expert Combatant: In addition to her powers, Invisigal possesses a great degree of hand-to-hand combat skills, allowing her to take on goons twice her size as well as several of them at once.
Punch Up
Abilities
Superhuman Strength & Durability: With his deal with the sorceress, Punch Up possesses 'the strength of ten men'. He is also immune to at least knife stabbing, but this could extend to any penetrative weaponry. His nose, however, can be broken, so it is safe to assume that blunt force trauma still causes injuries
Picnokinesis: The power to alter the density of an object or oneself. While this has not been shown overtly, it is stated on his file that he possesses this ability.
Pain Immunity: Punch Up is able to take heavy amounts of damage without slowing down. Best example is being able to repeatedly punch Toxic, whose body is covered in a corrosive material without even flinching.
Healing Factor: Punch Up seems to possess a minor healing factor, with small wounds such as when he pulls a piece of glass from his arm healing almost instantly.
Malevoila
Abilities
Demon Physiology: As a half-demon, Malevola is stronger, faster and tougher than a baseline human.
Night Vision: Able to see in the dark.
Prehensile Tail: Able to pick objects or people up with her tail.
Portal Creation: Able to create portals for quick teleportation.
Wound Transferal: Able to heal teammates by absorbing their injuries, which she enjoys doing.
Golem
Abilities
Morphological Being
Earth Mimicry
Regenerative Healing
Material projection: As seen from the bar fight in The Sardine, Golem absorbs billiard balls into himself and shoot them out as a projectile.
Fire Resistance: Depending on if you have Robert reveal that he's Mecha Man, Golem will protect him from Flambae's fire. After he stops, it's revealed that Golem's body has no visual damage from the flames hitting him.
Speed: Despite his large stature, Golem runs quite fast, fast enough run to the other side of a taco stand's patio to block Flambae's attack on Robert.
Prism
Abilities
Photokinesis: Prism has the ability to manipulate light rays. Chase states that her powers are difficult to explain, and the extent of her control over light is not fully explored over the course of Dispatch. She is shown to be able to emit a powerful light from her body and can freely alternate it's intensity and hue. She uses this light to guide civilians through darkness, bedazzle her fans, or disorient her foes. She claims the light she projects is intense enough to permanently blind those flashed by it.
Photoionization: An extension of her control over light, Prism can use light to ionize air molecules into a plasma-like state. This allows her to create barriers of plasma for protection or mobility, as well as fire blasts of energy at her enemies.
Holographic Manipulation: Prism's secondary ability is to conjure holographic entities. She can create multiple holograms at once, with her projections ranging from simple fireworks to something complex like a group of people. These holograms are usually translucent and vibrant, often blue and pink to match her uniform. However, when Prism concentrates on creating a single projection, she can make it indistinguishable from the real thing. These holographic copies were realistic enough to even fool Shroud.
Coupe
Abilities
Umbrakinetic Weaponry: Coupé possesses multiple feather shaped blades atop her wings, which she wields as daggers with deathly skill and precision. These blades are infused with shadows and emit a pitch black mist while in motion or upon striking a target. It's unclear if these shadows increase the effectiveness of the blades. She's possessive over her weapons, threatening Prism when she uses one without permission, though she was willing to leave one behind as a reminder to Robert of her resentment upon being cut from the Z-Team.
Umbrakinetic Flight: Coupé's wings allow her to fly at incredible speeds, flying at speeds similar to Blonde Blazer. Just like her blades, her wings emit a pitch-black mist of shadow energy.
Red-Ring Augments: If Coupé is cut from the Z-Team, she receives multiple augments from Shroud. These augments include a new pair of mechanical wings that allow her to control her blades telepathically, significantly increasing her lethality. Destroying her wings removes this power, though.
Superhuman Accuracy: Coupé can throw her knives as well as other sharp objects with pinpoint accuracy, even when she is heavily intoxicated.
Master Combatant: As a former assassin, Coupé is show to have incredible hand-to-hand combat skills.
Phenomaman
Abilities
Alien Physiology: As an alien, Phenomaman possesses many extraordinary powers far beyond those of even most other superpowered beings.
Superhuman Strength: Phenomaman possesses enormous levels of physical strength for lifting, moving, and exerting force. He can easily lift up a rock boulder and a bus. He also manages to deliver an enormous blow to Spider Armor, which sent it flying and can easily throw it far away to the sky.
Superhuman Durability: Phenomaman can endure immense conditions, including but not limited to heat, bullets, and pretty much every attack coming from an ordinary human. Even though he cannot resist the push back, he easily takes the fully charged energy beam fired at him by Shroud and is noticeably unharmed by it.
Superhuman Speed: Phenomaman can move and fly faster than the speed of sound. This is demonstrated when he rears up quickly from a car to the point of making the shards fly directly at Robert. He can also hover without making any sound.
Flight: Phenomaman is capable of flight, and Blazer admits that he flies 'a little faster' than her. His starting impact can stun small creatures nearby and disrupt the work of electrical appliances.
Solar Energy Absorption: Phenomaman can absorb the energy directly from the sun. He opines to Robert that he could plunge the Earth into infinite darkness by absorbing all the sun's energy if he chose to.
Self-Sustenance: As an alien, Phenomaman does not appear to require the basic needs of a human in daily life. An example of this is shown during Episode 7, when he can be seen on the moon amid multiple floating empty beer cans and also drinking one, implying that he does not need oxygen to breathe.
Waterboy
Abilities
Water Expulsion: Can expel water from his mouth, and presumably other parts of his body, as he is shown to be sweating water constantly. (This also includes his anus, which results in Waterboy always having watery diarrhea when he goes to the toilet to defecate.)
Superhuman Strength: As referenced by Flambae and Punch Up, he possesses physical strength that exceeds human limitations despite his stature, though cannot achieve his full potential due to lack of training and self-esteem.
Blonde Blazer
Abilities
Former Powers
Transformation: Blonde Blazer's powers stem from a seemingly magical necklace she wears with a large red gem, which also changes her appearance to be taller, more muscular and with blonde hair while worn.
Superhuman Strength: Blonde Blazer displays a significant amount of superhuman strength, as shown by her ability to break concrete and lift, throw, and carry an average-sized adult without hindrance.
Superhuman Durability: She is unfazed by gunfire and can endure Phenomaman's supersonic flight.
Flight: Blonde Blazer can fly, even carrying Robert with her, but is not as fast as Phenomaman.
Energy Projection: Blonde Blazer is able to fire yellow energy beams from her hands. When using this ability, her eyes and to a lesser extent, her body glow with a similar color, while her gem glows red.
Superhuman Metabolism: Blonde Blazer displays a higher-than-normal tolerance to alcohol, requiring her to drink pure alcohol in large quantity to induce intoxication.