Who I Am
I’m a game design student from New York dedicated to creating experiences that blend atmosphere, narrative, and player choice. I’m passionate about designing systems that feel alive and worlds that invite players to ask questions. I’ve self-published a range of games across different genres — from first-person shooters and psychological horror to lighthearted arcade party games. I also co-founded my college’s Game Design Club, where I collaborate with other designers and developers to create projects, share knowledge, and foster a creative community.