This project is my first attenpt at collaborating with a more sizeable team on a video game project which will come to be a visually-appealing 2-dimensional horror experience with an anxious atmosphere and an emphasis on the player improvising their way to their objective of survival and escape from a gripping environment with enemies hunting them down. As a programmer in a team of nine people, much of the experiences I have in programming are neww territory for me as I've explored the workflow of mechanics that I've never developed for before. The project is currently late in its prototype phase, but by next year, we expect it to evolve into an ominously-compelling interactive experience that keeps players on their toes.
NOT RELEASED
This project above all else was a venture in fully-responsive web design in HTML and CSS. With the premise of an informative website meant to share information on travelling in a time after the COVID-19 pandemic shook the world, I made sure that every page is laid out in a concise and professional way and that the page's elements scale properly according to the aspect ratio of the browser window. With seamless element scaling and some PHP code designed to send an email to my inbox using the site itself, this project accomplished its goals in a solid way.
LINKThe objective of this project was to solidify my experience with PHP programming by creating a simple mock online store site. Having chosen the theme of old video game systems, there was plenty of content to flesh the site out, however, the PHP portions of the project had proven to be an extreme challenge to me. I was able to have content on a page be dynamically dictated depending on button values from the previous page, but the majority of my problems arose with session variables, and the project was ultimately scrapped. Despite the project's failure, this was my most humbling and enriching learning experience in the field of web development.
NOT RELEASED